However, it was clear through its sales over the years that the game has garnered a cult following, and the ideas at the heart of the game were sound. A sequel, therefore, should have been inevitable for such a title, but many factors led to Remember Me 2 not being developed, even if DON’T NOD Entertainment did have plans for the series’ future, and ultimately the game remains in limbo. No official development has been confirmed for the sequel, and the latest news from Remember Me publisher Capcom suggests the game is no longer viable under its name.

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Remembering Remember Me

In a since-removed interview with Siliconera, Creative Director Jean-Maxime Moris confirmed that DON’T NOD had already planned out a potential sequel. Not only did he state that DON’T NOD knew what additional content it would add to Remember Me’s “recipe,” but it was also aware of the game’s flaws and knew how to correct them. He ruminated that the sequel is “a game that’s ready to be made, but that decision is Capcom’s to make.” Despite this, Remember Me 2 never materialized as DON’T NOD continued work on the burgeoning success of its Life is Strange series following its first “season.”

Though the reasons behind why have not been officially confirmed by either DON’T NOD or Capcom, members of the DON’T NOD team who were involved with both Remember Me and Life is Strange seem to indicate that Capcom was responsible for the Remember Me series ending without a sequel. Likely explanations could be that Capcom didn’t see a profitable future in Remember Me, or that attempting to fix Remember Me’s faults for a second potential mixed response wasn’t worthwhile. Regardless of its reasons, a sequel was never greenlit, and DON’T NOD moved on to other projects like Vampyr.

DON’T NOD and Remember Me’s Future

When Moris’ comments about a Remember Me sequel were made, DON’T NOD was just releasing Life is Strange. Arguably, it was this second game that saved the studio from folding, as the mixed response from Remember Me had put DON’T NOD’s future into jeopardy. While it was able to salvage its sales through digital deals such as Playstation Plus, the initial release of the game didn’t perform well commercially; poor design choices aside, releasing in the later stages of the PS3 and Xbox 360 lifecycles may have harmed Remember Me.

With the backing of Square Enix for Life is Strange and the subsequent success and awards the game earned, DON’T NOD effectively reinvented itself and focused on delivering its now widely recognized choice-driven gameplay. In its following projects, whether it continued the Life is Strange franchise or moved to new projects like Vampyr or Tell Me Why, DON’T NOD has advanced its unique style of game design. While some games weren’t huge successes like Vampyr, it has cultivated a prestige that it didn’t have before when first starting out with Remember Me.

Therefore, if the studio wanted to, it could choose to revisit its debut game for a sequel. Given that DON’T NOD has since moved on from Life is Strange, with Life is Strange: True Colors being developed by Deck Nine, DON’T NOD now has the opportunity to develop any game it wants. It could finally deliver its long-awaited, already planned Remember Me sequel as its next project, provided it is able to wrest the IP away from Capcom. If Capcom never had confidence in the sequel before, this might not be difficult, but DON’T NOD’s new reputation could have the publishers reconsidering Remember Me 2’s potential.

Remember Me is available now for PC, PS3, and Xbox 360.

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Source: Siliconera